AdColony · 2011–14 · VP Product Innovation
Nobody watches an ad they didn't ask for. So we let players ask for it.
The problem
Mobile video interrupted play. Publishers wouldn't run it because it cost them retention, and advertisers couldn't count on a completed view.
The call I made
Stop buying attention and trade for it. Value exchange for virtual currency, opt-in, built into the SDK — with Instant-Play video and HTML5 endcards so the wait that killed the experience disappeared.
What happened
$100M run-rate in three years and an acquisition by Opera Mediaworks. The demo apps I built for sales drove 300% revenue growth on their own.
What I owned: the SDK and API surface, analytics, dashboard, the creative studio ad builder, and the prototypes that got each of them approved.
$300M
Acquisition
Rewarded video went from an argument I was losing internally to the format the mobile industry runs on.