Focus

Paulo Brandao

Product Leader · AI, Games & Platforms · Full-stack builder

paulo.tb@gmail.com
linkedin.com/in/paulobrandao1
Westlake Village, CA · Remote

“I prefer showing the prototype over telling a pitch, then empowering teams to take it further than planned.”

Eighteen years of product across mobile games, video, and ad tech. I set the roadmap, prototype in code, and lead cross-functional teams from 0→1 through launch — App Store day one, rewarded video, playables, and now AI-native tools and live ops.

Currently building

2016 →

Superheart Studios — Founder

Cozy cross-platform games for mobile and PC. Design, code, art direction, release.

2025 →

MAGLEV Games & Tech — Platform Innovation & AI

PULSE, a live game ops and backend platform. Product vision, architecture, global launch.

Track record

2025–26

TiltedWindmill Agency: Stride Inc — Technical Product Manager

Contract · May 2025 – Sept 2026

  • — Technical PM on a new mobile app: ran dev sprints in Jira and Confluence, wrote specs, and drove releases through the App Store and Google Play.
  • — Owned third-party integrations, analytics instrumentation, QA, and post-launch support.
2020–22

InMobi DSP — Senior Product Manager

  • — DSP product lead for creative, gaming, and platform UX. Revenue grew 500% with performance metrics up across the board.
  • — Hackathon 2x finalist; shipped the Expresso creative generator and over a dozen improved dashboard features.
2016–24

AppOnboard / Buildbox — Product Lead, then Advisor

Product Lead 2016–19 · Advisor 2019 → · Consultant 2023–24

  • — PM lead on the playable ads and no-code game creation platform through 2019: iOS/Android SDKs, AppOnboard Studio, analytics, dashboard, Google Play Instant Apps, Snapchat playables beta.
  • — Returned as consultant to help launch Buildbox 4 and research AI capabilities for the creation toolchain.
2011–14

AdColony — VP of Product Innovation

  • — Created mobile rewarded video (V4VC) alongside Instant-Play and HTML5 endcards. $100M run-rate in three years; acquired for $300M.
  • — Led prototyping and new product development across SDKs, APIs, analytics, dashboard, and the creative studio ad builder.
  • — Published demo apps for the sales team that drove 300% revenue growth.
2008–11

Jirbo Games — Sr Producer, VP of Products

  • — On Apple's App Store launch day with 15 games, then grew the portfolio to 100+ games and apps across iOS and Android.
  • — Built the beta ad stack and SDK for video and banner ads; platform PM for global high scores, analytics, and mediation.
  • — Shipped early F2P titles with in-app purchases and rewarded video, plus branded games for sports, music, and film — ESPN, Sony, Universal, Paramount, Lionsgate, Interscope.

Skills

Prints to a single letter page.